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FIFA 22 Traits Explained

แหล่งที่มา:未知 วันที่วางจำหน่าย:2022-11-24 ผู้เขียน: คลิก:( )

Traits in FIFA 22 are in-game characteristics that provide players unique skills and play styles.

Not all player traits specialities function in the same way, some may affect how the player performs on the field, while others may only have an effect when the player is controlled by the CPU AI.

In FIFA Ultimate Team, Player Traits are assigned to players by EA based on their real life performance. Traits are not dynamic in FUT and wont even be updated on dynamic cards. Player Attributes can be checked out from the Player Details screen by pressing R3 button on a FUT player card.

In the Career Mode, Pro Clubs and Volta Football, some traits can be acquired by growing player skills or from a specific skill tree.

The following are the five different trait categories in FIFA:

traits have an affect on how a player plays, both when played by a user and when controlled by the CPU AI.

traits impact the way that a player plays but only when it is controlled by the CPU AI.

traits have an impact in Career Mode only, but they have no impact on the way that players perform during actual gameplay.

traits unlock different things for your Virtual Pro in Player Career Mode or FIFA Pro Clubs.

traits impact the way that a player performs in Volta mode, both when played by a user and when controlled by the CPU AI. All that standard traits will also usually carry over into Volta mode, unless they specifically declare differently.

The following is a list of FIFA player traits, their effects, and the modes in which they can be utilised.

A player with the Finesse Shot trait will have the full amount of curl when performing a finesse shot in a match, when the ball is on the ground. This trait change how the ball will get to the target, but it does not change the target itself and its accuracy.

This traits will allow a player to perform outside foot shots.

Power Header trait will give more powerful headers to a player. Theyre also more likely to be chosen to fill a target position in the opposition penalty area during an attacking corner kick, and theyre less likely to be chosen as the support Player for a short corner kick when the kicker asks for support.

In the Pro Clubs, this trait can be achieved from the Shooting Skill Tree.

When a player with the Long Throw-In trait performs a throw-in, theyll have a longer maximum throw distance than a Player without the trait. If the opportunity for a quick throw-in has passed, Players with this trait will usually be considered the optimal selection for taking a throw-in, which can boost the chance for a scoring opportunity.

When a player with the Giant Throw-In trait performs a throw-in, they will have a longer maximum throw distance than both Players without the trait and Players with the Long Throw-In trait. If the opportunity for a quick throw-in has passed, Players with this trait will be more likely to be considered the optimal selection for taking a throw-in where executing a long throw could boost the chance for a scoring opportunity.

In the Pro Clubs, this trait can be achieved from the Shooting Skill Tree.

A player with this trait will be more likely to attempt an early cross. Achieving this trait in Player Career mode will increase the amount of curl on early crosses made by your Pro.

A Player with this trait will start their free kick run-up from further back, producing a more powerful free kick.

A Player with this trait will have reduced difficulty in executing an accurate outside of the foot shot. They will also have the full amount of curl when passing the ball on the ground. This can change the path for how the ball will get to the target, but it does not change the target itself.

Acquiring the Swerve Pass Trait in Player Career gives your Pro the Swerve Trait. You can get this trait for your Virtual Pro by acquiring the Swerve Pass Player Trait from the Passing Skill Tree.

A Player with this trait will be less likely to make errors when attempting flair passes.

Acquiring the Flair Passes Trait in Player Career will unlock the Fancy Passes Trait for your Pro, enabling them to perform flair passes.

A player with this trait will be less likely to make errors when attempting flair moves. They will sometimes execute a flair pass or flair shot without having used the flair modifier controls, and they will use a higher lob for their short lob passes if there are players in the way.

A Player with this trait has an increased chance of getting injured when a collision occurs.

A Player with this trait has a reduced chance of getting injured when a collision occurs.

A goalkeeper with this trait will be more aggressive when coming out of the box to gather over the top or long through balls.

A goalkeeper with this trait will only try to intercept a cross when they think they can get to the ball well before their opponent.

A goalkeeper with this trait will try to intercept a cross even if they think they will get to the ball barely before their opponent.

A goalkeeper with this trait will frequently choose to save the ball with his feet, allowing them to save a slightly higher frequency of close-range shots than a goalkeeper with the same attributes that did not have the GK Save With Foot Trait.

Acquiring this trait in Player Career will allow goalkeeper Pros to perform driven side kicks when holding R1/RB.

You can obtain this trait for your FIFA Pro Clubs Virtual Pro by acquiring the GK Flat Kick Player Trait from the Goalkeeping Skill Tree. A goalkeeper Virtual Pro with this trait will be able to perform driven side kicks when holding R1/RB.

A goalkeeper with this trait will have the ability to target players further away with thrown passes.

Acquiring this trait in Player Career will allow the Pro to perform bicycle kicks in certain situations, but you will not be able to force bicycle kicks. A Player with this trait will perform a greater amount of bicycle kicks contextually, and the player can perform a wider variety of bicycle kick animations.

A Virtual Pro with this trait will no longer have the aiming reticule recenter when the left stick is released during free kicks and corner kicks.

You can get this trait for your FIFA Pro Clubs Virtual Pro by acquiring the Set Play Specialist Player Trait from the Passing Skill Tree.

A Virtual Pro with this trait will have less fatigue towards the end of a match, after the 75-minute mark, if they are currently losing the match. You can obtain this trait for your FIFA Pro Clubs Virtual Pro by acquiring the Second Wind Player Trait from the Physical Skill Tree. You can acquire this trait for your Pro in Player Career.

Used, along with One Club Player and Team Player, as part of the decision-making process in choosing a captain for a team if the designated captain is not in the lineup or is removed mid-game via a substitution or red card.

Used as part of the decision-making process for choosing a captain if a teams designated captain is not in the lineup or is removed mid-game via substitution or red card, along with Team Player and Leadership. Players with this trait are known to be loyal to their current club, which will drive storylines in Career Mode.

Used as part of the decision-making process for choosing a captain if a teams designated captain is not in the lineup or is removed mid-game via substitution or red card, along with One Club Player and Leadership.

Players with this trait put loyalty to their club above their own personal interests, which will drive storylines in Career Mode. This has no effect on gameplay.

A CPU AI-controlled Player with this trait will be more likely to use a sliding tackle instead of a standing tackle.

A CPU AI-controlled Player with this trait will be more likely to try to chip the keeper when given the opportunity.

A CPU AI-controlled Player with this trait will be more likely to go on a long run or attempt a zigzag dribble. Theyll also be more likely to be called as a support Player for a short corner kick.

A CPU AI-controlled Player with this trait will be more likely to go on a long run or to attempt a zigzag dribble.

A CPU AI-controlled Player with this trait is more likely to attempt long passes.

A CPU AI-controlled Player with this trait will be more likely to try and take long shots when running with the ball, and theyre more likely to try long volley shots.

A CPU AI-controlled Player with this trait will be given the ball by their teammates more often, allowing them to dictate more of the offense. They will also make faster passing decisions.

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If I have a leader set as captain in my team, I should get less bulls*** happening in my fifa game right?

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